Mobile Application for Training of Foreign Students with Gamification Techniques and Speech Recognition Technology

Authors

DOI:

https://doi.org/10.29062/edu.v2i2.32

Keywords:

Mobile Aplication, Gamification, Speech Recognition

Abstract

The purpose of this research is to produce a mobile learning product that uses gamification techniques and valid speech recognition technology as a source of learning and is effective for training the pronunciation of foreign students. This type of research is a development research that uses the Lee & Owens model and is validated by 1 media expert, 1 material expert and 1 gamification learning design expert. The results of this study indicate that this application is valid and can be used for learning, students successfully complete the material, practice questions and reach the specified learning standards.

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Published

2019-03-25

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Section

Articles

How to Cite

Mobile Application for Training of Foreign Students with Gamification Techniques and Speech Recognition Technology. (2019). EDUTEC : Journal of Education And Technology, 2(2), 38-46. https://doi.org/10.29062/edu.v2i2.32

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